AI Insights · Timothy · October 2021
Top 5 Digital Pacifier Games on iOS in Sweden Q3 2021
An overview of the performance of the top five digital pacifier games on iOS in Sweden during Q3 2021, highlighting trends in downloads, revenue, and active users.
During the third quarter of 2021, the top five digital pacifier games on the iOS platform in Sweden exhibited varied performance metrics in terms of downloads, revenue, and active users. Here’s a breakdown of how each game fared during this period.
PK XD: Fun, friends & games saw fluctuating weekly downloads, peaking at 2.9K in early July before experiencing a gradual decline to 816 by the end of September. Revenue for this game followed a similar pattern, with the highest weekly revenue of approximately $1.3K at the end of June, dropping to around $537 by the end of the quarter. Active users showed a different trend, starting at 12.2K and increasing steadily to over 15K by mid-September before ending at around 12K.
Bike Race: Free Style Games maintained consistent weekly revenue throughout most of Q3, peaking at $2.3K in early August but dropping significantly to $425 by mid-September. Download numbers were relatively stable, with a slight peak of 1.8K in late September. Active users for this game started at around 20.3K in late June, with noticeable growth to approximately 23.7K by mid-September.
Hill Climb Racing experienced a notable increase in weekly downloads, reaching 2K in mid-September from an initial count of 1.1K in late June. Revenue showed a significant spike to $3.8K in early August before stabilizing around $200-$300 for the remainder of the quarter. Active users also saw an upward trend, starting at 14.8K and peaking at 20.8K by mid-September.
Radioapan – banankalas! demonstrated steady download numbers, hovering around 1.2K to 1.3K throughout Q3. Active users remained stable, starting at 8.1K and ending at 7.8K, indicating consistent engagement from its user base.
Pizza maker cooking games had relatively stable download numbers, peaking at 1.2K in late July. Revenue for this game varied, with a high of $1.4K in early August and a low of $39 at the end of the month. Active users showed a slight decline over the quarter, starting at 1.7K and ending with a slight uptick to 1.7K in late September.
The data presented is sourced from Sensor Tower, which provides more detailed insights and trends for these games and others on the platform.